9/20/2023 0 Comments Process explorer lagging out![]() If you have a process that runs 2 threads that use up all processing power of the cpu thread they are assigned to, which of these scenarios will occur:Ī) A hyperthreaded cpu will assign the 2 threads to the first 2 cpu threads using the power of only one core.ī) A hyperthreaded cpu will assign the 2 threads to the first and third cpu thread, using up the power of 2 cores. There's a question I've never found the answer to that goes something like this: Perhaps the most relevant features here would be process affinity and the System.Interrupts numbers. Process Explorer can be used to get a slightly more in-depth view of processes. For this situation: Process Monitor and Process Explorer. ![]() Things I'd look into when it comes to performance issues:ġ). I'm not sure if this is a thread for trying to help you with a specific lag issue or just generally solving all lag related issues, seems like a bit of both, so I'll try to comment a bit on both. ![]() I have been reading forums on all these issues on for the past 6 months, and everywhere I have seen "experts" be very sure about their statements. I would also submit that when you are dealing with a complex system designed by 10 different parties, you will get surprising results. Maybe calling it input lag is the wrong way to call it, but the cursor moves slower. I can turn vsync off and set sc_FrameTimeClamp to 0 and get 400 fps, however the cursor/ui lag are increased. I will admit that the difference is very minor, it is probably one of the least important things I have written in my original post.Īlso perhaps Vsync is just a good frame limiter, which makes it seem like input lag is lowered. The reason I mentioned the VGA cable was precisely because it makes no sense. It's possible that the GSync is causing some issue somehow, but that it was the move from Displayport (GSync is hooked up to this) to VGA which made the difference, rather than the act of toggling the setting on/off.Ĭould you direct me to a place where I can get this hardware/software, I would love to play with it. Well, Nvidia 0, TA 1 I guess, but I find it highly unlikely. Toggling GSync on/off should make no impact over VGA. The GSync hardware on the chip isn't even hooked up to the VGA output, so its utterly impossible the two things can be connected. But the thing is, you then said you're using VGA. If you got a USB polling device and sophisticated hardware and input monitoring software, you'd be able to prove it to yourself. It simply can't, the way it's programmed and operates simply doesn't allow it. There's no way that VSync on can reduce input lag. IceDreamer wrote:I'd love to see you try to prove that by getting input lag measurements.
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